Scenario
@permadeath.com won
First Run · 2026-08-20 · Round 1
@permadeath.com victor
Team 1 - units 2/2 - BV 2216/2285 (96%)
@lance.blue
Team 2 - units 2/2 - BV 1947/2014 (96%)
×
Griffin GRF-1N
unhurt · Pilot Trainee A2 · 4/0 · Heat 3/12
HD
A9/9
S3/3
- 1Life Support
- 2Sensors
- 3Standard Cockpit
- 4Roll again
- 5Sensors
- 6Life Support
CT
A20/20
R7/7
S18/18
- 1Engine
- 2Engine
- 3Engine
- 4Standard Gyro
- 5Standard Gyro
- 6Standard Gyro
- 7Standard Gyro
- 8Engine
- 9Engine
- 10Engine
- 11Heat Sink
- 12Jump Jet
RT
A20/20
R6/6
S13/13
- 1Jump Jet
- 2Jump Jet
- 3LRM 10
- 4LRM 10
- 5LRM 10 Ammo
- 6LRM 10 Ammo
- 7Roll again
- 8Roll again
- 9Roll again
- 10Roll again
- 11Roll again
- 12Roll again
LT
A10/20
R6/6
S13/13
- 1Jump Jet
- 2Jump Jet
- 3Roll again
- 4Roll again
- 5Roll again
- 6Roll again
- 7Roll again
- 8Roll again
- 9Roll again
- 10Roll again
- 11Roll again
- 12Roll again
RA
A14/14
S9/9
- 1Shoulder
- 2Upper Arm
- 3Lower Arm
- 4Hand
- 5PPC
- 6PPC
- 7PPC
- 8Roll again
- 9Roll again
- 10Roll again
- 11Roll again
- 12Roll again
LA
A14/14
S9/9
- 1Shoulder
- 2Upper Arm
- 3Lower Arm
- 4Hand
- 5Roll again
- 6Roll again
- 7Roll again
- 8Roll again
- 9Roll again
- 10Roll again
- 11Roll again
- 12Roll again
RL
A18/18
S13/13
- 1Hip
- 2Upper Leg
- 3Lower Leg
- 4Foot
- 5Roll again
- 6Roll again
LL
A18/18
S13/13
- 1Hip
- 2Upper Leg
- 3Lower Leg
- 4Foot
- 5Roll again
- 6Roll again
Weapons and equipment
- PPCRA
- Jump Jet x2LT
- Jump Jet x2RT
- LRM 10RT
- LRM 10 AmmoRT11/12
- LRM 10 AmmoRT12/12
- Heat SinkCT
- Jump JetCT
- Heat Sink x11—
Ammunition
- LRM 10 AmmoRT11/12
- LRM 10 AmmoRT12/12
×
Wasp WSP-1A
damaged · Pilot Trainee A1 · 4/0 · Heat 0/10
HD
A4/4
S3/3
- 1Life Support
- 2Sensors
- 3Standard Cockpit
- 4Roll again
- 5Sensors
- 6Life Support
CT
A6/6
R4/4
S6/6
- 1Engine
- 2Engine
- 3Engine
- 4Standard Gyro
- 5Standard Gyro
- 6Standard Gyro
- 7Standard Gyro
- 8Engine
- 9Engine
- 10Engine
- 11Jump Jet
- 12Jump Jet
RT
A6/6
R2/2
S5/5
- 1Heat Sink
- 2Heat Sink
- 3Heat Sink
- 4Jump Jet
- 5Roll again
- 6Roll again
- 7Roll again
- 8Roll again
- 9Roll again
- 10Roll again
- 11Roll again
- 12Roll again
LT
A6/6
R2/2
S5/5
- 1Heat Sink
- 2Heat Sink
- 3Heat Sink
- 4Jump Jet
- 5SRM 2 Ammo
- 6Roll again
- 7Roll again
- 8Roll again
- 9Roll again
- 10Roll again
- 11Roll again
- 12Roll again
RA
A4/4
S3/3
- 1Shoulder
- 2Upper Arm
- 3Lower Arm
- 4Hand
- 5Medium Laser
- 6Roll again
- 7Roll again
- 8Roll again
- 9Roll again
- 10Roll again
- 11Roll again
- 12Roll again
LA
A0/4
S1/3
- 1Shoulder
- 2Upper Arm
- 3Lower Arm
- 4Hand
- 5Roll again
- 6Roll again
- 7Roll again
- 8Roll again
- 9Roll again
- 10Roll again
- 11Roll again
- 12Roll again
RL
A5/5
S4/4
- 1Hip
- 2Upper Leg
- 3Lower Leg
- 4Foot
- 5Jump Jet
- 6Roll again
LL
A5/5
S4/4
- 1Hip
- 2Upper Leg
- 3Lower Leg
- 4Foot
- 5Jump Jet
- 6SRM 2
Weapons and equipment
- Jump JetLL
- SRM 2LL
- Jump JetRL
- Medium LaserRA
- Heat Sink x3LT
- Jump JetLT
- SRM 2 AmmoLT49/50
- Heat Sink x3RT
- Jump JetRT
- Jump Jet x2CT
- Heat Sink x4—
Ammunition
- SRM 2 AmmoLT49/50
×
Stinger STG-3R
unhurt · Pilot Trainee B1 · 4/0 · Heat 0/10
HD
A4/4
S3/3
- 1Life Support
- 2Sensors
- 3Standard Cockpit
- 4Roll again
- 5Sensors
- 6Life Support
CT
A6/6
R4/4
S6/6
- 1Engine
- 2Engine
- 3Engine
- 4Standard Gyro
- 5Standard Gyro
- 6Standard Gyro
- 7Standard Gyro
- 8Engine
- 9Engine
- 10Engine
- 11Machine Gun Ammo [Full]
- 12Roll again
RT
A6/6
R2/2
S5/5
- 1Heat Sink
- 2Heat Sink
- 3Heat Sink
- 4Jump Jet
- 5Jump Jet
- 6Jump Jet
- 7Roll again
- 8Roll again
- 9Roll again
- 10Roll again
- 11Roll again
- 12Roll again
LT
A6/6
R2/2
S5/5
- 1Heat Sink
- 2Heat Sink
- 3Heat Sink
- 4Jump Jet
- 5Jump Jet
- 6Jump Jet
- 7Roll again
- 8Roll again
- 9Roll again
- 10Roll again
- 11Roll again
- 12Roll again
RA
A4/4
S3/3
- 1Shoulder
- 2Upper Arm
- 3Lower Arm
- 4Hand
- 5Medium Laser
- 6Machine Gun
- 7Roll again
- 8Roll again
- 9Roll again
- 10Roll again
- 11Roll again
- 12Roll again
LA
A4/4
S3/3
- 1Shoulder
- 2Upper Arm
- 3Lower Arm
- 4Hand
- 5Machine Gun
- 6Roll again
- 7Roll again
- 8Roll again
- 9Roll again
- 10Roll again
- 11Roll again
- 12Roll again
RL
A5/5
S4/4
- 1Hip
- 2Upper Leg
- 3Lower Leg
- 4Foot
- 5Roll again
- 6Roll again
LL
A5/5
S4/4
- 1Hip
- 2Upper Leg
- 3Lower Leg
- 4Foot
- 5Roll again
- 6Roll again
Weapons and equipment
- Machine GunLA
- Medium LaserRA
- Machine GunRA
- Heat Sink x3LT
- Jump Jet x3LT
- Heat Sink x3RT
- Jump Jet x3RT
- Machine Gun Ammo [Full]CT200/200
- Heat Sink x4—
Ammunition
- Machine Gun Ammo [Full]CT200/200
×
Wolverine WVR-6R
unhurt · Pilot Trainee B2 · 4/0 · Heat 0/12
HD
A8/8
S3/3
- 1Life Support
- 2Sensors
- 3Standard Cockpit
- 4Medium Laser
- 5Sensors
- 6Life Support
CT
A20/20
R8/8
S18/18
- 1Engine
- 2Engine
- 3Engine
- 4Standard Gyro
- 5Standard Gyro
- 6Standard Gyro
- 7Standard Gyro
- 8Engine
- 9Engine
- 10Engine
- 11Jump Jet
- 12Roll again
RT
A20/20
R6/6
S13/13
- 1Heat Sink
- 2Roll again
- 3Roll again
- 4Roll again
- 5Roll again
- 6Roll again
- 7Roll again
- 8Roll again
- 9Roll again
- 10Roll again
- 11Roll again
- 12Roll again
LT
A20/20
R6/6
S13/13
- 1SRM 6
- 2SRM 6
- 3SRM 6 Ammo
- 4Roll again
- 5Roll again
- 6Roll again
- 7Roll again
- 8Roll again
- 9Roll again
- 10Roll again
- 11Roll again
- 12Roll again
RA
A16/16
S9/9
- 1Shoulder
- 2Upper Arm
- 3Lower Arm
- 4Hand
- 5AC/5
- 6AC/5
- 7AC/5
- 8AC/5
- 9AC/5 Ammo
- 10Roll again
- 11Roll again
- 12Roll again
LA
A16/16
S9/9
- 1Shoulder
- 2Upper Arm
- 3Lower Arm
- 4Hand
- 5Roll again
- 6Roll again
- 7Roll again
- 8Roll again
- 9Roll again
- 10Roll again
- 11Roll again
- 12Roll again
RL
A16/16
S13/13
- 1Hip
- 2Upper Leg
- 3Lower Leg
- 4Foot
- 5Jump Jet
- 6Jump Jet
LL
A1/16
S13/13
- 1Hip
- 2Upper Leg
- 3Lower Leg
- 4Foot
- 5Jump Jet
- 6Jump Jet
Weapons and equipment
- Jump Jet x2LL
- Jump Jet x2RL
- AC/5RA
- AC/5 AmmoRA19/20
- SRM 6LT
- SRM 6 AmmoLT14/15
- Heat SinkRT
- Jump JetCT
- Medium LaserHD
- Heat Sink x11—
Ammunition
- AC/5 AmmoRA19/20
- SRM 6 AmmoLT14/15
Play lance.blueTactical combat on the Atmosphere.



